DESIGN QUARTERLY 66/67
DESIGN AND THE COMPUTER
Peter Seitz [Editor]
Peter Seitz [Editor]: DESIGN QUARTERLY 66/67: DESIGN AND THE COMPUTER. Minneapolis, MN: Walker Art Center, 1967. Original edition. Slim quarto. Perfect bound and stitched thick printed wrappers. 72 pp. Black and white illustrations throughout. Wrappers lightly worn and rubbed, but a very good or better copy.
8.5 x 11 perfect bound soft cover book with 72 pages and approx. 75 black and white illustrations. From the introduction: "The computer is the tool the designer will have to learn to use. Most designers are unaware of such a tool and only a few architects, graphic designers and industrial designers . . . are beginning to explore the potential of the new computer technology."
- Introduction
- Glossary
- Computer-Aided Design by Steven A. Coons
- Computer Graphics by William Fetter
- Design Augmented by Computers by Edwin L. Jacks
- Problem-Solving Processes in Planning and Design by Marvin L. Manheim
- Computer-Augmented Design by Allen Bernholtz and Edward Bierstone
- Computers, Printing and Graphic Design by Kenneth G. Scheid
- Computer-Generated Movies, Designs and Diagrams by Kenneth C. Knowlton
- Computers and the Visual Arts by A. Michael Knoll
- Acknowledgments
Walker design director and DQ editor Peter Seitz edited this pioneering issue on the creative potential of the computer as an aid in the design process. He intones in 1966 what would become a professional reality more than two decades later: “Very much like the children who are caught between the old math and the new, today’s designers have to face the computer age, turn away from security of the familiar and learn to adapt the new methods. Furthermore, in order to avoid the computer specialist solving the designer’s problems, the designer will have to involve himself in this computer technology.” Seitz himself would be among the first to embrace the computer, initially in site planning for the Minnesota Zoo at his own pioneering multidisciplinary office, InterDesign, and later introducing the computer at the Minneapolis College of Art and Design, where he taught for many years.
Design Quarterly began as Everyday Art Quarterly, published by the Walker Art Center in Minneapolis starting in 1946. The editorial focus aimed to bring modern design to the masses through thoughtful examination of household objects and their designers. Everyday Art Quarterly was a vocal proponent of the Good Design movement (as represented by MoMA and Chicago's Merchandise Mart) and spotlighted the best in industrial and handcrafted design. When the magazine became Design Quarterly in 1958, the editors assumed a more international flair in their selection of material to spotlight.